Thursday, April 19, 2007

No meeting this week

Well sadly I have found out from Matt that he will be busy during our meeting time tomorrow and because of that he will not be able to ahve a meeting tomorrw with me. It stinks but when you only meet once a week its bound to happen you know? So I guess ill update tomorrow or saturday with ifo on the progress of the computer version but other than that I guess youll just have to wait till next friday fro a true update. Okay have a good weekend and keep safe, especiialy those of you in the Virginia Tech area.

Monday, April 16, 2007

Character Creation and some other cool stuff

So at our last meeting me and Matt completed the first version of the character creation system and tested our alpha version of the character sheet. So this old version of the character sheet was made one like our first meeting and we now realize its not good at all. We actually had trouble filling the whole page so we added shit that wasnt needed and by the end there was actually and area that said, "EXTRA SPACE" because we had about one inch woth of space that we didnt use. But at our next meeting we are going to make a better version that will hopefully work better.
Next we worked on the classes and made up a the names of the prestige classes for each class we have already created so that if we ever decided to make them we would already ahve names down. Then we worked out some more stuff for zombification and really just sat there testing every single stage of zombification. Man when we originally made it we had some messed up ideas.Let me put it this way, there are 4 stages of zombification and we made it so that at the second stage(the one before you become unconcious and two stages before you are a zombie) you were basically a walking target that had like a 2% chance of hitting your opponent. we changed this though so now it works better. O yea and we worked out the use that every single modifier given by stats would have in the game.
On top of this I started production on a version of the battle system for the PC. WE needed a faster way to conduct tests and figured that if we had a machine doing all of our calculations automatically then it would be a simple process especially since the machine would also recored the entire battle for us.
If I remember correctly the final thing we did was to decide that we would create the game, then we would release a version online for free that has only 5 basic classes and doesn't have all the things the final version will, and then we will make a second version with much more content including the afforementioned prestige classes(if possible) many more classes, enemies, and items. Also it will probably include pre-made scenarios but we're not sure yet. So this way people can play it without buying it but can buy the more advanced and expanded version if they think it is worth it.
Well I guess thaqts everything for this week so I'll see you in a few days with my next post.

Thursday, April 12, 2007

Random Ramblings

Well tomorrow me and Matt have our weekly meeting to advance the game. Okay so we really decided this at our first meeting but im telling you now, we will be doing demos of the game in a cuyrrently undecided room at the anime convention Otakon during the summer. Otakon is from July 20-22 and if youa re into anime and manga and live on the est coast it is absolutely the best convention you can go to. its loads of fun and is in the Baltimore Convention Center in the Inner Harbor in Baltimore, MA. So yea we are doing demos there. the most likely days for the demos will be Friday and saturday and they will probably be in the video Games room, or the tabletop games section of the artists alley(This is the area to the right of the auction area that has all the empty tables(of course that info is only correct if the artisits alley is in the same room as in past years)). Well thats all I really have to say, if you want to contact me E-Mail me at nibor123@gmail.com. okay night night fellow zombie killers.

Saturday, April 7, 2007

Creation Log One

Okay so David here and Im ready to update you guys on what we have done so far.
In our first meeting we creted classes which included Police officer, Fireman, Construction Worker, Accountant, and some that im forgetting. Okay we then decided what advantages each class would have and how battles would work. Finally we went through the process of a test battle. This lead us to decide the tables for hit rate for player characters. it also lead us to figure out movement rates and how different class abilities and skills would effect the battle. Now when I say movement rates you have to remember that this takes place on gridded map so movement rates decide how many spaces you can move each turn.
Now on to the second meeting. We decided that zombies needed more than one attack so we created hit rate and damage tables for all the zombie attacks which include throwing thier head at you, biting you, hand to hand combat, using a small weapon like a knife, and using a melee weapon like a 2x4. Yea this game has some smart ass zombies that they can use knives and shit. Anyway We then decided the stages of zombification so that we could determine how infection would work and how long it would take to become a full fledged zombie. We also began the creation of the character creation system and realized it is a pain in the ass to make but we are on our way. Oh yea we added the Dentist and Magician classes.
As far as i know that was everything but Matt keeps the book of info we wrote up at his house(mainly because that is where we meet and I would loose it) so i may have forgotten something. Oh yea we made an alpha version of the character sheet. Well see you next week.