Saturday, April 7, 2007

Creation Log One

Okay so David here and Im ready to update you guys on what we have done so far.
In our first meeting we creted classes which included Police officer, Fireman, Construction Worker, Accountant, and some that im forgetting. Okay we then decided what advantages each class would have and how battles would work. Finally we went through the process of a test battle. This lead us to decide the tables for hit rate for player characters. it also lead us to figure out movement rates and how different class abilities and skills would effect the battle. Now when I say movement rates you have to remember that this takes place on gridded map so movement rates decide how many spaces you can move each turn.
Now on to the second meeting. We decided that zombies needed more than one attack so we created hit rate and damage tables for all the zombie attacks which include throwing thier head at you, biting you, hand to hand combat, using a small weapon like a knife, and using a melee weapon like a 2x4. Yea this game has some smart ass zombies that they can use knives and shit. Anyway We then decided the stages of zombification so that we could determine how infection would work and how long it would take to become a full fledged zombie. We also began the creation of the character creation system and realized it is a pain in the ass to make but we are on our way. Oh yea we added the Dentist and Magician classes.
As far as i know that was everything but Matt keeps the book of info we wrote up at his house(mainly because that is where we meet and I would loose it) so i may have forgotten something. Oh yea we made an alpha version of the character sheet. Well see you next week.

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