So at our last meeting me and Matt completed the first version of the character creation system and tested our alpha version of the character sheet. So this old version of the character sheet was made one like our first meeting and we now realize its not good at all. We actually had trouble filling the whole page so we added shit that wasnt needed and by the end there was actually and area that said, "EXTRA SPACE" because we had about one inch woth of space that we didnt use. But at our next meeting we are going to make a better version that will hopefully work better.
Next we worked on the classes and made up a the names of the prestige classes for each class we have already created so that if we ever decided to make them we would already ahve names down. Then we worked out some more stuff for zombification and really just sat there testing every single stage of zombification. Man when we originally made it we had some messed up ideas.Let me put it this way, there are 4 stages of zombification and we made it so that at the second stage(the one before you become unconcious and two stages before you are a zombie) you were basically a walking target that had like a 2% chance of hitting your opponent. we changed this though so now it works better. O yea and we worked out the use that every single modifier given by stats would have in the game.
On top of this I started production on a version of the battle system for the PC. WE needed a faster way to conduct tests and figured that if we had a machine doing all of our calculations automatically then it would be a simple process especially since the machine would also recored the entire battle for us.
If I remember correctly the final thing we did was to decide that we would create the game, then we would release a version online for free that has only 5 basic classes and doesn't have all the things the final version will, and then we will make a second version with much more content including the afforementioned prestige classes(if possible) many more classes, enemies, and items. Also it will probably include pre-made scenarios but we're not sure yet. So this way people can play it without buying it but can buy the more advanced and expanded version if they think it is worth it.
Well I guess thaqts everything for this week so I'll see you in a few days with my next post.
Monday, April 16, 2007
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