Thursday, May 3, 2007

Working Stuff Out

Well I haven't posted recently and Im sorry about that ut this post will make up for it. Okay so the PC version is dead. Apparently I'm not as much of an expert programmer as I thought because I failed to think far enough ahead to make it easy to execute attacks and shit so now since you can't attack enemies theres really no point in having a PC version. Now at the last meeting Matt and I decided that we would not only demo, but also sell the game at otakon. We will obtain a copyright for the game so that it can't be stolen and we will then go to the local Fedex/kinkos to make hundreds of Game Guides(Once we know what they will say).
The next cool bit of news is that we have an official character sheet that was made on the pc not on crappy lined paper, and I must say it is amazing. It works really well and even has a handy tracker for all the effects of your Zombification and how far you are into it. We've been working very hard recently and we are having trouble coming up with anything more for the game or figuring out anything we havent done other than items, so we know we are close to finishing.
I hanve not told Matt this idea yet but I am thinking a good idea would be to make different types of predesigned and locations so if the Gm isn't as creative as me he can still make a good world. Next we are possibly going to work on prestige classes, and also test every single class since at this point the only classes we have actually tested are Construction Worker, Thief, Doctor, Fireman, and Dentist(yes I'm serious about that one). Also we got rid of the fatal flaw of the game, which was that you healed after battles. Then we finally came up with more weapons for the game and are probably at like 10 different weapons ranging from the standard revolvers, bats, and shotguns, to the awesome machine gun and katana. And finally at our last meeting we also made all of the different activities and how they affect your stats(If I didn't already say so the stats are not designated by lvls but instead they are based on what you do the most and what you don't do. For instance if you do tasks that require strength to perform, you will get another stat point in strength after a number of tasks like that. And vice versa for every few task that you dont do that pretain to strength you loose points. If you want a good example of how this works play the original FFII).
Well I guess thats all. Oh yea there is once again no meeting tomorrow. Well see ya.

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